The Beginner's Guide(新手指南)台词翻译
2026年01月03日 - ⧖ 30.0 min此为本人练习译制配音时,对游戏 The Beginner's Guide(新手指南)中所有台词的翻译。
具体配音的视频链接:
https://www.bilibili.com/video/BV1cWmRBGEef
https://www.bilibili.com/video/BV1nrqHBsEBz
https://www.bilibili.com/video/BV1KoB9BtEJp
https://www.bilibili.com/video/BV19GiiB2EJP
以下是所有翻译文本:
00-初始(33句)
-
Hi there. Thank you very much for playing the Beginner's Guide.
你好,欢迎来到《新手指南》。 -
My name is Davey Wreden. I wrote the Stanley Parable, and while that game tells a pretty absurd story.
我叫 Davey Wreden ,我写过《史丹利的寓言》。那是一个非常荒诞的故事。 -
Today, I'm going to tell you about a series of events that happened between 2008 and 2011.
接下来,我要讲一段发生在 2008~2011 年的事情, -
We're going to look at the games made by a friend of mine named Coda.
事情关于我的一个朋友 Coda . 我们要来体验他做的一系列游戏。 -
Now these games mean a lot to me. I met Coda in early 2009 at a time when I was really strugging with some personal stuff.
这些游戏对我意义很大。我是 09 年认识的 Coda ,当时我正被一些私事儿折磨。 -
and his work pointed me in a very powerful direction. I found it to be a good reference point for the kinds of creative works that I wanted to make.
而他的作品给了我一个很好的方向。我发现在追求创造力时,他的作品非常值得参考。 -
So just to start you off, this is I think the first game he ever made.
那么我们开始,这应该他做的第一款游戏。 -
it's a level for Counterstrike. You can walk around here by the way.
一张《反恐精英》的地图,你可以在这里来回走动。 -
and mostly it's just Coda learning the basics of building a 3D environment.
Coda 做这个游戏主要是为了学习一些基础的 3D 建模。 -
But what I like is that even though he starts from the simple aesthetic of a desert town.
而我喜欢的地方在于,虽然他的初衷是建造一个朴实无华的沙漠小镇。 -
he then scatters these colorful abstract blobs and impossible floating crates around the level.
但他又散布了这些抽象而绚丽的色块 以及 浮在空中的板条箱。 -
and of course it destroys the illusion that this actually IS a desert town.
这当然打破了沙漠小镇应该给人的印象。 -
and instead this level becomes a kind of calling card from its creator, it's like a reminder that this video game was constructed by a real person.
但也让这张地图成为了作者的“名片”,像是在告诉大家 作者是有血有肉的人。 -
And it kind of makes you wonder: What was going through his head as he was building this?
而且它会让你好奇:作者在设计时是怎么想的? -
This is what I like about all of Coda's games. I mean...eh...not that they're all fascinating as games, but that they are all going to give us access to their creator.
这就是我喜欢 Coda 作品的地方。嗯……并不是说这些游戏本身很出色,而是因为它们带来了一个认识作者的途径。 -
I want us to see past the games themselves. I want to get to know who this human being really is.
我想让大家看到游戏以外的东西,我想知道作者到底是怎样的一个人。 -
and that's exactly what we're going to do here.
这就是我们接下来要做的事儿。 -
So it's 2008, Coda starts making these games, and he never releases any of them.
时间说回 2008 年,Coda 开始制作游戏,但他并没有发布任何一款作品。 -
He doesn't put them onto the internet, he just makes them and then immediately abandons them and they sit on his computer forever.
他并不发到网上,只是把游戏做完,然后就这样让它们躺在硬盘里。 -
And I think he really understood this image of himself as a recluse.
我想他很清楚自己的形象好似一个隐士。 -
Ah... at one point he jokingly renamed his computer's recycling bin to "Important Games folder".
呃……甚至有一次他开玩笑地把回收站的名字改成了“重要游戏文件夹”。 -
So you know, this was just how he worked, he tended to crank them out one after the other without even really pausing to try to understand what he had just made.
那么,这就是 Coda. 他就是这样不断地创作,甚至没有停下来思考自己做了什么。 -
Until suddenly one day, he just...stopped.
直到有一天,他…不做了。 -
In 2011 that was it. He made his last game and then he hasn't made another one since.
在 2011 年,一切都结束了。他做完了最后一款游戏,就再也不做了。 -
And that's why I've taken this oppertunity to gather all of his work together, is because I find his games powerful and interesting.
我就把他的作品整理出来,因为那些游戏令人震惊又着迷。 -
and I'd like this collection to reach him to maybe encourage him to start creating again.
我也很希望这样一份合集能让我联系上他,说不定能鼓励他再次创作。 -
And if the people like you who play this also happen to find his work interesting,
要是你也正好对他的作品感兴趣, -
then I'm sure it'll send that much stronger of a message of encouragement to Coda.
那我相信 你的兴趣能成为一份更棒的鼓励。 -
So thanks for joining me on this, if you have a particular interprestation that I haven't mentioned here,
那么,多谢你的参与。如果你还有自己的解读, -
or if you just need to get in touch, you can email me at daveywreden@gmail.com.
或者单纯想联系我,都可以发送电子邮件。我的邮箱是 daveywreden@gmail.com . -
Okay that's about it for introduction, let's take a look at Coda's first proper game.
好的,介绍就到这里。我们来看看 Coda 做的第一款正式的游戏。 -
As each game is loading I'll show you the date that it was completed.
游戏加载时,我会在屏幕上显示游戏的完成时间。 -
this first one was made in November 2008.
第一款游戏完成于 2008 年 11 月。
01-低语(25句)
-
This game is called Escape from Whisper.
这款游戏叫作《逃离低语》。 -
And it's one of the more generic games you'll see from Coda.
这也是 Coda 的作品中相对平淡的一个。 -
It kind of looks like this game was abandoned mid development.
看起来这款游戏开发到一半就弃坑了。 -
For instance you have this gun which you'd think would indicate that there are supposed to be monsters or enemies somewhere, but then clearly there is no enemies anywhere.
比如说,你看到自己有一把枪,就会觉得游戏里肯定会有怪物或者敌人,然而并没有。 -
You can't even reload the gun when you run out of bullets.
你甚至不能更换弹夹。 -
But ultimately we don't really know, maybe Coda thought that actually it was complete the way that it is.
但我们终究不能确定。或许在 Coda 看来,这个游戏已经是一种完整了。 -
and I think we should talk about his games for what they are rather than for what they're not.
而且我也认为,我们还是应该关注他的游戏有什么,而不是他的游戏没有什么。 -
I love how you can see the bottom of the universe from this room.
我好喜欢从这里一眼望到宇宙的底部。 -
Apparently this space station has a labyrinth on it!
如你所见,这座空间站有一个迷宫! -
I - heh, sure, I dunno.
嗯……我不好说。 -
There's really no reason for it that I've ever been able to discern so in the interest of time I'm just gonna skip you on past it.
我实在搞不懂这有什么意义。鉴于时间关系,我们直接跳过它吧。 -
Okay, this is the part that's interesting.
好了,接下来就是有意思的地方了。 -
The game has this narrative about the whisper machine and how it has to be turned off, and then you get to the engine room.
游戏其实有一个关于低语机器的旁白,告诉你这台机器必须关掉,然后你就来到了引擎房间。 -
Lemme pause here for a second.
好,我们先暂停一下。 -
What you just experienced, stepping into the beam and then dying,
你刚刚经历的事情,走进激光然后死亡, -
is probably what Coda had initially intended when he was developing this level.
大概率就是 Coda 预期的内容。 -
But when he first compiles and plays it, something goes wrong, there's a bug somewhere,
但是当他初次编译运行时,程序出现了错误, -
and this is what happens instead.
结果变成了接下来的样子。 -
The beam causes you to start floating.
因为这个错误,激光让你漂浮了起来。 -
And this is an important moment for him. Because yes, this is technically a glitch,
这对 Coda 来说是一个重要的时刻。嗯,确实这是一个程序错误, -
but Coda identifies something human about it, like how small it makes you feel in the face of this larger chaotic system,
但是 Coda 发现了其中的一些人生哲理,比如身处浩瀚宇宙的我们会觉得自己是如此的渺小, -
or this floating could be the afterlife, a peaceful place juxtaposed against all the hysteria you've just had to traverse.
或者现在的浮空也可以理解为死后的重生,它是一片和你生前被迫经历过的烦恼相隔绝的净土。 -
I don't even know, I have no idea what he was thinking, but what's clear is that after making this something lodges itself in his brain,
我完全不知道,我不知道他想的是什么,但他在做完这个游戏以后肯定有了什么想法。 -
he wants to do more of these really weird and experimental designs. So he stops work on this and moves onto a stream of tiny little games that go in all sorts of directions.
他希望继续尝试一些奇怪的实验性设计。所以他停止了开发,转而去做一系列五花八门的小游戏。 -
Let's go ahead and take a look at the first game he made after leaving this one behind.
我们来继续体验他在此之后的第一款游戏。
02-后退(7句)
-
Yep, in this game you can only walk backwards.
没错,在这个游戏里,你只能倒着走。 -
So it's a short and relatively minimalist experiment combining motion and narrative.
这是一个极简主义风格的实验性游戏,内容上结合了动作和叙事。 -
It's less advanced than the previous game, but it actually seems to be more focused, more complete.
它不如上一个游戏高级,但它的主题更加明确,内容更加完整。 -
Coda's trying to give a unique voice rather than simply basing it on a pre-existing trope.
Coda 尝试给出一种独特的传达方式,而不是单纯使用已有的表现手法。 -
It's a short little thought, it says what it wants to say, and then it ends. Didn't need anything more than it.
这就是一个简单的想法,点到为止,不需要更多的内容。 -
Which to me is why it works, because it gets out quick.
我认为这样很合理,因为它干净利落。 -
Okay, next one!
好的,下一个游戏!
03-进入(2句)
-
And that's it!
好了,到这就结束了! -
Okay the meaning of this game won't be clear just yet, please be patient with me for a few more games and I promise you'll see what makes it interesting.
好吧,这个游戏的含义目前还不是很清楚。请再耐心玩几个游戏,我保证你会发现这个游戏的趣味所在。
04-阶梯(10句)
-
Often times Coda would put bizarre titles like this one at the start of his games.
Coda 经常给游戏加这种奇怪的标题。 -
I wish I'd known him at the time that he was making these early games, he would really only talk to me about his work as he was making it.
我要是能早点认识他就好了。他只在创作游戏时跟我交流。 -
Once he stopped work on a game, like, that was it, it was dead to him.
一旦他停下来,这个游戏对他来说就废弃了。 -
And I don't agree with that at all, but what are you going to do?
我完全不认可这种做法,不过又能怎样呢? -
Once you've been slowed to absolute crawl, the door at the top of the stairs opens.
当你的速度降到最慢时,顶端的门就打开了。 -
So why, if Coda's not showing these games to anyone, why bother opening the door at all?
所以这是为什么呢,如果 Coda 不愿意把游戏展示给别人,何必要打开这扇门呢? -
Well, to show you I'm modifying the game here so that when you press 'Enter' it'll bring you back up to full speed, so you can enter the door for yourself.
好吧,为了方便展示游戏内容,我修改一下游戏。你按一下回车,我就恢复正常速度。 -
A room that's warm, and nice, and filled with little ideas for games.
这是一个温暖的,舒适的房间,它充满了游戏设计的各种巧思。 -
Coda would often tell me that he didn't mind if people thought of him as cold or distant, he said that he knew he was actually a vibrant and compassionate person, but that it takes time to really see that.
Coda 经常说,他并不在意别人觉得他很冷漠。他知道自己其实是一个有活力,有同情心的人,但是真正看到这些需要一点时间。 -
It can be a very slow climb to get there.
这可能是个很漫长的过程。
05-谜题(13句)
-
Well this is new for Coda, it's an actual puzzle!
接下来出现了新东西,一个真正的谜题! -
Go ahead and see if you can solve it.
来看看你能不能解开。 -
Don't forget that solution, because we're going to see this puzzle again soon.
记住这个解法,后面我们还会遇到同样的谜题。 -
We're going to see it a lot.
而且会遇到很多次。 -
So that seems to be it, right? You walk down a corridor, you solve a puzzle, you get to the end. Simple enough.
到这看起来已经结束了,对吧。你走过一道长廊,解开了一个谜题,然后就结束了。非常简单。 -
Alright, now I'm going to modify the game again so that when you press 'Enter' it'll remove all of the walls from this room.
现在我修改一下游戏。你按一下回车,游戏的墙就会消失。 -
How about that, there was more to it than we had any way of knowing.
不错吧?游戏还有很多我们不知道的内容。 -
I actually find it funny that this game comes after the stairs game, since they essentially convey the opposite idea.
还有一个有趣的事情,这个游戏放在了刚才的阶梯游戏之后,而它们刚好有着相反的点子。 -
So in the stairs game a dull exterior concealed a rich interior,
阶梯游戏里,乏味的外部世界隐藏着有趣的内部世界。 -
and then in this level a dull interior hides a fantastic outer world.
而这个游戏则是一个乏味的内部世界隐藏着有趣的外部世界。 -
Either way I think the point is the same, is that most of the time you don't get to know what you're missing,
不过我觉得二者的核心思想是一致的,那就是很多时候你没有办法去了解错过的东西。 -
or even that you're missing anything, that's not your role as a player.
甚至不知道自己错过了一些东西。这不是你作为玩家能触及的部分。 -
So if your role here is not to understand, then what is it?
玩家要做的如果不是去理解,还能是什么呢?
06-离开(4句)
-
Aha! So. This combined with the Entering game from earlier tells us that Coda believes his games are connected somehow.
诶!所以说,这个游戏和之前那个进入的游戏表明,Coda 相信自己的游戏之间是存在一些联系的。 -
It could even be that the stairs game and the puzzle game are literally connected in between this and the entering game.
这更印证了一件事,那就是之前的阶梯游戏和谜题游戏也是有着联系的。 -
There's a bigger picture that all of his games are meant to play a role in, some larger meaning that we won't be able to grasp until we've seen all of them,
Coda 的作品背后是一张巨大的宏图,每个作品都在其中充当一个角色,而我们需要看完所有的作品,才能领略到一个更大的内涵。 -
and once we have we can step back and start to understand what exactly that bigger picture is.
一旦我们了解了所有的作品,就可以回过头来,理解这张宏图的全貌。
07-下降(35句)
-
Let's talk about video game development for a second.
接下来我们聊一些电子游戏的开发工作。 -
Every video game runs on what's called an engine, which determines what the game can and cannot do.
每个电子游戏都基于一个引擎,而这决定了游戏能做的事情。 -
So in other words the engine is a set of tools for game development.
换言之,游戏引擎是游戏开发的一套工具。 -
To make all of these games, Coda is using an engine called Source.
Coda 的这些游戏使用的是起源引擎。 -
Like all engines, Source has certain things that it does well and it has certain things it does poorly.
和其它引擎一样,起源引擎同样有其优缺点。 -
One of the things that it does very well is boxy, linear corridors.
它的一大优势在于方正的直线型走廊。 -
That is why so many of Coda's games are set in these large flat empty rooms, is just because he's working with what the engine does well.
这就是为什么 Coda 的很多游戏场景都是宽阔而平坦的空房间。其实就是在发挥引擎的优势。 -
The tools available to the creator shape what kinds of creative work they're going to end up making.
而游戏引擎的属性就决定了开发者最终能展现什么方面的创造力。 -
You might consider paying attention to the architecture in Coda's games
你可以关注一下 Coda 作品中的建筑风格。 -
to notice now they seem to stem from an engine that is very good at producing linear, boxy corridors.
或许能注意到它们扎根于引擎在方正、直线型走廊上的巨大优势。 -
This prison, funny enough, in Coda's original design the door stayed shut for a full hour before letting you go.
有意思的是,这个监狱在 Coda 最初的设计中,要关上整整一个小时才会打开。 -
If you don't mind I think we're gonna skip that.
我觉得还是跳过它吧。 -
This is something he and I used to argue about a lot, you know, whether a game ought to actually be playable,
这是一个我经常跟他争论的点,就是,一个游戏是否应该具备可玩性。 -
whether it means anything if no one can get through it,
如果一个游戏没有人能打完,还有什么意义。 -
and I would always defend that, you know, all this work goes into the game, why not make it playable and accessible?
而我经常捍卫一个观点就是,游戏承载了作者的汗水,那为什么不把游戏做的能够上手呢? -
And so we just got into heated arguments over it, and there was one time that after one of these conversations,
于是我们经常关于这个事情争论。直到有一次,在一场对话后,他回家了。 -
he went home and a day or two later he sent me a zip file entitled “Playable Games,”
几天之后给我发来了一个压缩包,名叫“可玩的游戏”。 -
that was full of hundreds of individual games, each of which was just an empty box that you walked around in and nothing else.
那里面有上百个不同的游戏,每个游戏都只有一个空盒子,你可以在里面来回走动,然后就没了。 -
Believe me, I played every single one of those just to find out if there was a gag hidden somewhere.
相信我,我把每一个游戏都玩了,就是为了看看有没有什么隐藏的内容。 -
There wasn't.
然而并没有。 -
It's the puzzle again! With the exact same solution as the last time.
又是这个谜题!跟上次的解法完全一样。 -
There's still no clear indication of what makes this puzzle so special that Coda is going to return to it over and over.
目前还不清楚这个谜题对 Coda 的特别之处,以至于他要多次设置。 -
But I promise I'll share with you my interpretation very shortly.
但我保证,很快我就会向你分享我的解读。 -
Here Coda begins using a kind of dialogue system that he fashioned out of the engine's chat capabilities.
这里 Coda 使用了一种对话系统,它是从引擎自带的功能改进得到的。 -
Use the 1-2-3 buttons on your keyboard to respond.
按下键盘上的数字 1、2、3 来回答。 -
And so we make one last descent, down to the final floor of the level.
我们再下一层,就会来到整个关卡的最后一层。 -
It's a lamppost.
游戏的最后,是一个路灯。 -
Okay, I can't tell you quite why but for some reason Coda fixates on this lamppost,
好吧,我没有办法确切说明,但是因为某些原因,Coda 迷上了这个路灯。 -
it's going to appear at the end of every single one of his games from here on out.
从这个游戏开始,每个游戏的最后都有这个路灯。 -
I'll tell you what I think, I think up to this point he's been making really strange and abstract games with no clear purpose,
我说说我是怎么想的。我觉得到目前为止,他一直在做一些奇怪而抽象的游戏,也没有明确的目的。 -
and maybe you can only float around in that headspace for so long.
而你只能在他想象出来的空间中游荡。 -
Because now he wants something to hold onto. He wants a reference point, he wants the work to be leading to something.
现在他有了想要抓住的东西,他需要一个参照点,他希望自己的作品能够指向一个东西。 -
He wants a destination! Which is what this lamppost is, it's a destination.
他想要一个目的地。这就是路灯的含义,它代表着一个目的地。 -
We're gonna see it in the work as well, his games are going to become a lot more cohesive, a lot more fully developed, with more of a clear idea behind them.
我们还会在他的后续作品中看出这一点。他的游戏会变得更加统一,更加完整,有一个更加清晰的想法。 -
And as we go, that idea will get clearer and clearer and clearer.
随着我们的了解,这个想法会越来越清晰,越来越清晰。
08-笔记(33句)
-
So first off I'm sure you can deduce this, but this game is not connected to the internet, all of the notes you're going to see have been written BY Coda.
首先你应该猜到了,这个游戏并没有联网。所有的留言都是 Coda 自己写的。 -
This was actually the first game of his that I ever played, this was shortly after I met him at a weekend game jam in Sacramento where I grew up.
这个游戏其实是我玩过的第一个 Coda 做的游戏,当时在我的家乡萨克拉门托市有一场周末的 Gamejam . -
I saw him working on this very level, and it was just so different from anything that anyone else was doing.
我当时就看到他在做这个游戏,而且给我的感觉不同于任何其他人的作品。 -
So right away I was like, I have to be friends with this person.
所以我就想,我一定要跟他交个朋友。 -
In retrospect I think I was probably a bit too pushy trying to get his attention.
现在想想,为了吸引他的注意,我当时有点着急了。 -
I was overenthusiastic.
我有点过分热情了。 -
But he was very gracious about it and very patient with me.
不过他很和蔼,对我很有耐心。 -
And I cooled off eventually.
于是我最终冷静了下来。 -
Feel free to skip over any of these notes if they're not doing anything for you, nothing extra will happen if you read all of them.
哦,如果你对这些留言没兴趣的话,可以不看。所有留言都看完也不会有额外的内容。 -
Either way, to me they convey a sense of loneliness,
不管怎样,对我来说他们传达了一种孤独感。 -
I see this person who's filled with thoughts and feelings and beliefs,
我能看到一个人,他充满着思想、情感和信仰。 -
and has no way to express them except as scattered and unheard voices
而他只能在这样一个本意不是用来玩的游戏里, -
in a game that wasn't meant to be played.
通过这种零散的、无声的方式来表达。 -
But it's ironic, isn't it, that in playing this game and seeing how alone Coda often felt,
但讽刺的是,在游戏里我们看到了 Coda 的孤独, -
that we get to know him better, and actually kind of connect with him.
这个过程反而会让我们更加了解他,然后和他有了某种意义上的交流。 -
And I have to be honest with you, this idea is really seductive to me!
而且说实话,这个点子对我很有诱惑力。 -
That I could just play someone's game and see the voices in their head and get to know them better and have to do less of the messy in-person socializing.
我能够通过玩一个人的游戏来听到他脑海里的声音,然后更加了解他,并不需要进行麻烦的社交。 -
I could just get to know you through your work.
我可以仅仅通过一个人的作品去认识他。 -
I think this is why I always liked Coda's games so much, is because it felt like they let me have that connection.
我想这就是为什么我会喜欢 Coda 的作品,因为它能够让我感受到这种交流。 -
I felt as though he was inviting me personally into his world.
就好像是他请我走进了他的个人世界。 -
And then I feel less lonely too.
如此一来,我也就不那么孤独了。 -
At the end of this level we're going to see the puzzle again, and here I'll tell you what I think the puzzle means.
在游戏的最后,我们还会见到之前那个谜题,现在我来说说我对那个谜题的理解。 -
Each of these games represents an idea that was on Coda's mind at the time that he was making it.
Coda 的每个游戏都代表着他创作时的一个想法。 -
And the puzzle is a way of closing the door on a previous chapter of his life before moving onto the next one.
而这个谜题就代表他在进入人生的下一个篇章之前,关上了过去篇章的门。 -
In each of his games, after exploring a theme that he might find difficult,
在刚刚探索完一个可能很困难的游戏主题之后, -
Coda can place this puzzle that he knows has a reliable solution, he understands exactly how it works,
Coda 就可以把这个谜题放在这里。他很清楚这个谜题的解法和原理。 -
and so it gives him a simple mechanism for moving on.
这样他就拥有了一个非常简单的装置来标志自己的前进。 -
And because there's this dark area between the doors, a space between spaces,
另外,两扇门之间有一个黑暗空间。 -
before you move on you get to pause
这就让你在进入后面的内容之前, -
just for a moment
稍停片刻, -
a few seconds to reflect on and let go of the events that lead you here.
用一点短暂的时间回忆并忘却那些将你带到这里的过去。 -
To step back and connect the pieces together, to grasp at that elusive bigger picture.
这样,你就可以冷静下来,将你体验的一些零碎的内容拼在一起,然后去领略那个难以捉摸的巨大宏图。
09-逃离(25句)
-
Okay this one is tough, it's going to kind of just spin its own wheels for a few minutes, hang with it.
好的,这个游戏比较麻烦。它会给你一种车轱辘来回转的感觉,你先玩玩看。 -
See like this is it, the whole game, and there's nothing that's particularly interesting about it, you just walk to the end of a hallway.
看起来整个游戏到这就结束了,并没有什么有意思的地方,你只是走到了走廊的尽头。 -
Except for some reason, Coda gets really fixated on this prison that has all this modern furniture.
不过出于一些原因,Coda 对这个拥有现代家具的监狱十分着迷。 -
And I don't know why, but he decides he needs to revisit this prison,
不知道为什么,他决定重温这个监狱。 -
he's going to start over, use the same assets, turn it into something else.
他决定从头开始,用相同的素材,做出一个不同的游戏。 -
Okay, cool, here's version 2.
好,接下来是这个监狱的第二个版本。 -
Eh, there's a bit more to this one, but still it's not really communicating anything, it's kinda just weird for weirdness sake.
嗯……这游戏的内容量有点大,但还是没有表达出什么东西,只是在为了奇怪而奇怪。 -
So okay, he throws it out and starts over, this time he comes at the prison idea from a different direction.
好的,然后他又废弃了,从头开始。这次他从另一个方向呈现了这个监狱。 -
And of course, now the table is gone and you can't begin the chain of events to escape.
现在桌子没了,你不能再用刚才的流程逃走了。 -
Here's a version where there are no bars but you can't actually get to the well.
这个版本的监狱,没有挡着你的围栏,但你还是不能走到井口。 -
And then a version where the inside of the prison is the outside and the outside is the inside.
而这个版本里,监狱的外面是里面,里面是外面。 -
Let me just blink you real quick through a few more of these, I mean he really unloaded on this prison idea, there's nearly a dozen of them.
我再给你快速展示几个。我想说,他真的把这个监狱做了个遍,已经有十多个版本了。 -
Personally I think it's awful to watch this, to see a person basically unraveling through their work,
看着一个人把自己的作品倒来倒去,我个人感觉不太好,这么做图个什么呢? -
and for what! Like at what point you just go “Eh, maybe there are game ideas other than this prison that I could be working on"?
就像你会意识到 “诶,其实我可以做一些监狱以外的游戏啊!” 。 -
But Coda doesn't have that voice telling you to stop, that particular mechanism of defense against yourself. Without it you just spiral.
但是 Coda 心里没有那个让他停下来的声音,没有这种和自己的内心斗争的功能。没有这些东西,就只能在原地打转。 -
And so he keeps going and going and going...and then he hits on something.
于是他就一直做,一直做,直到有一次,他突然想到了一个点子。 -
And he likes it, and that's it, he's done, he stops making prisons.
他很喜欢这个点子。至此,终于结束了,他终于停下来了。 -
This is the very last version of the prison game that he created and the reason I think it works is that the prison is not actually in it.
这就是他做的最后一个监狱游戏。我觉得很不错,因为里面并没有真正意义上的监狱。 -
It's a conversation.
这是一场对话。 -
And so this is what Coda wants, is to be able to talk to someone, to share what's on his mind and to get some good advice from someone who knows.
而这正是 Coda 想要的。他希望和一个人对话,去分享自己的想法,然后从了解的人那里得到好的建议。 -
But the irony is that even in this scenario you're still talking to yourself,
但讽刺的是,在这个场景里,你依然在和你自己对话。 -
you know ALL of these games so far are Coda talking to himself.
你也知道,目前为止 Coda 的游戏就是在和自己对话。 -
I can see why he considers this a fitting conclusion to the prison games,
我能明白为什么他会以此作为监狱游戏的结束。 -
after all the obsession and frustration, to just be told by someone you can trust that things are going to be okay,
经历了之前的痴迷和沮丧之后,有人告诉你,一切都会好起来的。 -
wouldn't that be nice?
这很令人安心,不是吗?
10-房屋(22句)
-
So what would it look like if Coda wanted to make a game about talking to someone other than himself?
假如 Coda 做了一个和别人交谈的游戏,它会是什么样子呢? -
To me this environment is meant to represent Coda's puzzle,
我认为这段漆黑的环境同样代表了 Coda 的那个谜题。 -
with two doors on either side and a dark transitional space between.
因为它们都是两道门,以及中间的黑暗场景。 -
You'll notice the quality of the art is a step up from previous games,
你会发现这个游戏的画质有了很大的提升。 -
including this new and improved chat system which he started using from this point on.
而且还有升级过的全新对话系统。 -
From here on out he begins putting much more effort into the visual polish of his work,
从这里开始,他投入了更大的精力去做视觉效果, -
and this particular game took 2 months to create as a result.
比如说这个游戏,他就做了足足两个月。 -
After the intense set of prison games, this housecleaning level almost feels like cleansing.
在那些紧张的监狱游戏之后,这个整理房间的游戏就像在整理自己的心境。 -
It's the moment after a particularly difficult or traumatic experience where you just need to let it sit and digest inside of you,
就像在一段艰难或者痛苦的经历之后,你能够慢慢地消解它们带来的影响, -
and eventually cohere into something meaningful.
最终把它们整合,变成有意义的东西。 -
I know that Coda really liked this game.
我知道 Coda 真的很喜欢这个游戏。 -
Of all of his work actually this was the only one that he called me up to ask me to come over and look at it.
他做过的游戏里,只有这款游戏,他特意打电话让我去体验。 -
This was during a period of a few months where he was grossly happy, all the time,
那段时间他真的非常开心,一直很开心。 -
just walked around with a constant smile on his face.
就像是面带微笑,走来走去。 -
I'm glad he made this. I'm glad he found some peace.
我很高兴看到他做了这款游戏,看到他找到些许安宁。 -
But, of course, it can't last.
但这一切并不能持续。 -
The music stops, your companion is gone, it's time to leave!
音乐停了,你的伙伴也消失了,是时候离开了。 -
The door at the top of the hill is now open as well.
山顶的门也打开了。 -
Again, you can't stay in the dark space for too long.
还是那句话,你不能在黑暗的地方停留太久。 -
You just can't, you have to keep moving, it's how you stay alive.
嗯……它就是不能。你需要不断前进,这才是求生之道。 -
Which is the whole point of the puzzle doors, right? That sooner or later you have to pick up and move.
这不就是那个谜题想表达的吗?无论时候早晚,你终究要继续前进。 -
I really thought that was the point of it.
我真的觉得,这就是那个谜题的内涵。
11-讲座(9句)
-
This one gets a bit goofy.
这个游戏看起来有点傻。 -
About halfway through the game, the perspective shifts...
游戏进行到一半,你的视角变了。 -
And you play as the teacher. And suddenly you discover that your teacher is just as bigoted and afraid as you are.
你成为了老师。然后你突然就发现,原来老师跟你一样固执己见,局促不安。 -
Oh and also you can move around the classroom now.
哦,现在你可以到处走了。 -
I fell pretty hard for this one.
我对这个游戏感触很深。 -
I feel like it's one of the most relateable experiences that you can have,
就……我感觉这是非常真实的体验。 -
to assume that some other person is perfect and totally fulfilled in every way,
我们总是会以为,某个人很完美,在各方面都能做得很好。 -
and completely miss all of the little flaws that make them painfully human.
完全没有注意到,他们也会因为自身的一些缺陷而痛苦。 -
I think about this game a lot these days.
我最近经常在思考这个游戏。
12-剧院(14句)
-
This one took a lot longer than all the others for Coda to make, it was 4 months between this and the last one.
这款游戏的开发时间比之前的任何一款都要更长。 -
That's twice as long as it took him to make any other game before this, and it's not like it's particularly complex.
大约是之前那些游戏的两倍时间。 -
So I remember I found that a little...strange at the time.
而这个游戏并不复杂,所以我记得,当时我就感觉有点……不太对劲。 -
The game ends with this eerie premonition of what's going to happen next in Coda's life.
游戏的最后,用一种恐怖的方式展现了 Coda 的未来。 -
The solution to social anxiety, to fears of having to perform and having to chase success,
为了解决自己对社交的恐惧,对被迫站上舞台,追求成功的恐惧, -
the answer for Coda is to withdraw. To hide himself away.
Coda 给出的答案却是逃避,把自己藏起来。 -
Which is what leads to scenarios like the stairs that slowed you down several games ago,
这跟之前那个让你放慢速度的楼梯游戏是一个道理。 -
where it becomes harder and harder to access Coda's inner landscape because he keeps retreating,
你越是接近 Coda 的内心,行动就会愈发困难,因为他一直在后退。 -
he keeps backing away from possible connections to anyone other than himself.
自始至终,他都在回避一切与他人交流的可能。 -
And to be honest I didn't consider it very healthy, when I first played this game.
而且说实话,我第一次玩这个游戏的时候,我觉得这种想法不太健康。 -
You know, it...It looked to me like he was trying to justify the idea of disconnecting yourself from the world,
这就像是,他在尝试为自己隔绝世界的行为正名。 -
And that wasn't what I wanted for him or for his games. Because I feel like a lot of his games are inviting me to connect,
但我并不想从他的游戏中看到这样的东西。因为我觉得他的很多游戏还是在邀请我一同交流。 -
to connect with this person, to bring him closer.
在邀请我靠近他。 -
But what can you do? After this Coda went off and took another 5 months to make a new game.
但我们又能做什么呢?在此之后,Coda 再次消失,然后用 5 个月时间做了一个新游戏。
13-循环(14句)
-
You should probably open your eyes if you haven't already, it's pretty much impossible to solve otherwise.
如果你真的闭上眼睛了,最好睁开。闭上眼睛过关几乎是不可能的。 -
And there is a solution, by the way.
这个游戏肯定也是能过的。 -
Alright, let me explain how you're supposed to do this.
好吧,我来说一下过法。 -
On either side of the room are elevators which go up to an upper level.
房间的两侧各有一个电梯,通往上一层。 -
You have to go up, walk over to the person who's standing there, and then select dialogue option number 2.
你需要上去,走到那个人面前,然后在对话里选择第二个选项。 -
Like I said, I was getting concerned.
就像之前说过的那样,我真的有点担心他。 -
First off, he's never been this explicit in his work about exactly what he's thinking. So where's that coming from?
首先,他之前从来没有这么直接地表达自己的想法,这是为什么呢? -
But then even weirder, his work has potentially stopped being an outlet for him.
而更奇怪的是,他的作品可能不再是他表达想法的工具了。 -
Not like he's having trouble iterating on ideas, but he literally just can't think of new ideas any more.
他不是不能持续打磨自己的创意,而是真的想不到新的创意了。 -
And in person he was being a lot more distant than usual,
他在现实中也变得比平常更加冷漠。 -
you know how sometimes a person will just deflect anything that you say in order to keep themselves disconnected all the time? It was that kind of thing.
你能想象一个人会避开你所说的每一句话,就是为了切断他和你的联系吗?而现在就是这样一个情况。 -
Here was the point in my relationship with Coda where I really started to wonder if he needed my help in some way.
作为 Coda 的朋友,我就在想,他会不会需要我的某些帮助。 -
His games are going to get more desperate from here on out.
往后,他的游戏越来越消极了。 -
After this game it's almost 6 months before he finishes something new.
大概 6 个月后,他又完成了一款新游戏。
14-小岛(24句)
-
If the last game featured Coda talking explicitly about his creative frustrations, this one turns it up to eleven.
如果说上一个游戏里,Coda 表现了他在创作方面遇到的挫(四声)折,那这个游戏就是把挫折表现到极致。 -
Now, put yourself in my shoes playing this.
如果你从我的角度来看这个游戏,情况就会变成这样: -
Here's a friend whose work is exhibiting signs of struggle, frustration, anxiety, depression even.
现在有一位朋友,他的作品在呈现一种挣扎、沮丧、焦虑和绝望。 -
And yet still he keeps making games. He keeps throwing himself into the grinder even when he clearly doesn't have the energy for it anymore.
而他还一直在做,一直在压榨自己,即使他明显已经没有精力了。 -
Why? What is it for?
为什么呢?为什么要这样? -
Because from my perspective at the time and just what I knew of him,
从我当时的视角来看,根据我的了解, -
this was a result of how isolated he was.
这是因为他在孤立自己。 -
He was in his own little bubble, sitting at his computer all day, not really showing these games to anyone,
他一直在自己的世界里,整天坐在电脑前,又没有把自己的作品给任何人看。 -
not releasing them onto the internet,
没有把自己的作品发到网上, -
and so he didn't have anyone outside of himself to connect with.
所以他和别人没有任何接触。 -
He had no outlet to ground himself on.
他没有用来依靠的听众,去表达自己。 -
You can't talk yourself out of loneliness, it doesn't work that way.
你不能通过自言自语来摆脱孤独,这做不到。 -
You can't be the one writing both the questions and the answers, then there's no movement! Then there's no circulation!
你不能自己提问,自己回答,那样只会原地踏步,那样根本构不成任何交流! -
If all of your anxieties are being channeled into your work, then if the work ever fails you have no backup and you're just going to crash.
如果你把你所有的焦虑都导向你的作品,那一旦你的创作遇到障碍,你就会失去保护,然后崩溃。 -
Seeing this game at the time that he made it, it looked really unhealthy to me.
当时看到他做了这个游戏,我真的觉得非常不健康。 -
I was watching him do this to himself, and I hated it. I hated seeing him so trapped. It's like...
看到他这样对待自己,我真的很难受。我讨厌看到这样,看到他被困在这里。就像是… -
Video games are not worth this amount of suffering.
真的不值得,为了开发游戏痛苦成这样。 -
This is someone I really cared about, and I used to get so much joy out of seeing him create,
我真的很担心他。以前我能从他的作品中看到快乐, -
for him to suddenly become angry and frustrated like this, it was the worst thing for me.
但是他突然变得愤怒,变得萎靡,就像现在这样。对我来说这是最坏的情况。 -
I don't know, this is what I felt at the time. I don't know how else to explain it.
我不清楚,这就是我当时的感受,我不知道还有什么别的解释。 -
I wanted it to stop more than anything, I had never felt so rotten. I just...
我只想让他停下来。我从来没有这么难受过。我就是…… -
I needed more than I had ever needed anything, for this to stop.
我没有任何别的想法,我只想让他停下来。 -
But it didn't stop.
但他还是没有停下来。 -
After finishing this one, Coda takes another 7 months and comes up with a new game.
在此之后, Coda 又花了 7 个月的时间去做了一个新游戏。
15-机器(32句)
-
And of course, it's the machine.
很明显,这就是所谓的机器。 -
So now the work is becoming self-destructive.
现在,游戏已经开始自我破坏了。 -
And I'll tell you, at the time I first played this game, shortly after he made it, here's what I'm thinking to myself:
其实,在他刚做完这个游戏,我第一次玩的时候就觉得: -
I'm thinking that Coda's stuck in his own head and that it's having a very negative effect on him,
Coda 在思维上陷入了一种困境,这给他带来了很大的负面影响。 -
and that all he has to do is just start showing his work to people! To get some actual feedback on his games!
而他需要的,就是把自己的作品给别人看,去获得一些真实的反馈! -
It might get him out of isolation.
或许这就能让他不再孤独。 -
As so, as I'm thinking this, I realize that I could be the one to initiate it.
所以,当我想到这一点的时候,我意识到这一切可以由我自己来做。 -
Because it would never occur to Coda to start actively soliciting feedback, so what if I did it for him?
因为,Coda 并不会主动寻求反馈,那要是我来为他寻求呢? -
If he could see the difference it would make to have more actual conversations with other human beings,
如果他能体会到这么做的好处,他可能就会愿意和别人交流。 -
would that bring him out of his mental spiral?
这会不会让他走出精神上的困境呢? -
Would it give him confidence in himself, would it bring meaning back into his work?
这会不会让他重拾信心,让他的作品变得更有意义呢? -
So I started showing Coda's work to people.
所以我开始把 Coda 的作品给别人看。 -
I took this one, the islands which you just played, the theater, the notes, the housecleaning game, and some of the prison escape games,
我挑了这个游戏,刚才的小岛游戏,那个剧院游戏,留言游戏,打扫房间的游戏,还有几个从监狱逃脱的游戏。 -
I brought them to people I knew and trusted, I asked their opinions.
我把这些游戏给了几个我信任的人,询问他们的看法。 -
And the great part is that they really loved his games!
结果他们还真的很喜欢这些游戏! -
You know the point of it all was just to give him some external reference point, but they genuinely loved his work!
要知道,我原本只是想给 Coda 一些外部的参考,但是他们真的很喜欢 Coda 的作品! -
There was nothing for him to be afraid of!
他根本不用害怕任何事情! -
Can you see why I felt like this was the right thing to do?
你能明白为什么我会觉得这是一件好事吗? -
Because it's the thing that I always feel like I need, to be told that my work is good, that I am good.
因为我真的觉得这就是我需要的,别人说自己的作品很棒,说我很棒。 -
When someone really connects with a thing that I've made, when they see themselves purely in my work, there's nothing that feels better.
有人能和我的作品产生交融,从我的作品里看到他们自己,世间最好的事情也不过如此。 -
And I got to give that very same feeling to my friend. I did something...
而我把这样一份最好的东西给了我的朋友,我做了一件…… -
I really felt like I'd done something good, like I was a good person,
我真的觉得自己做了一件非常有价值的事,自己是个有价值的人。 -
I felt like there was a friend who was in trouble and was unhappy and maybe didn't like themselves, and I could fix it!
我能感受到自己有一位陷入麻烦,陷入焦虑,讨厌自己的朋友,但我能够解决这个问题! -
If I could give him this gift, maybe I could fix the problem!
如果我能送给他这样一份礼物,或许就能解决这个问题! -
When they told me how much they enjoyed his games it was the best feeling, the absolute best feeling, it made me feel so happy.
当那些人告诉我他们有多喜欢这些游戏的时候,我体验到了最开心,最美妙的感觉。 -
So beautifully, beautifully happy.
真的……太美妙了,太美妙了。 -
Um...So anyway, Coda finishes this game, and then really he just kind of...takes off for a while.
呃……好吧,总之呢,Coda 完成了游戏,然后他就……休息了一阵子。 -
So this is June of 2011, and I didn't hear anything from him for several weeks, I guess.
那会是 2011 年的 6 月,我记得当时好几周都没有听到他的消息了。 -
Uh, and so out of nowhere one I day I get an email,
啊,后来突然有一天,我收到了一封电子邮件。 -
and it's got a private link to a new game of Coda's.
那里面是 Coda 的新游戏。 -
This one is called the Tower, and to my knowledge it's the last game that Coda ever made.
这个游戏叫高塔,是 Coda 做的最后一个游戏了。 -
So...let's take a look.
那么……我们来看看吧。
16-高塔(81句)
-
And this is where I have trouble saying anything meaningful about Coda's work.
这是一个我说不出任何含义的游戏。 -
Because more than anything else The Tower just feels distant,
因为这个游戏只会给人难以接近的感觉。 -
it feels like it's trying to distance itself from the world.
就像是在把自己和世界隔绝一样。 -
It's a very cold game.
这是个非常冷酷的游戏。 -
This room actually has a maze in it.
这里其实有一个迷宫。 -
Except that all of the walls of the maze are invisible.
但迷宫的墙都是隐形的。 -
And then every time you touch one of the walls there's this awful flashing and noise, so the experience is really miserable.
而且一旦你接触到任何一面墙,就会出现让人难受的闪光和音效,所以体验会非常差。 -
The game goes beyond not being meant to be played, it actually seems to despise the player for trying to play it at all.
这个游戏不仅是没有可玩性,它甚至像是在鄙视那些尝试的玩家。 -
But I do want to show you the rest of the level so when you're ready to continue, press 'Enter' and I'll put a bridge over the maze.
但我想给你展示剩下的内容,所以你按下回车键,我就在迷宫上方生成一座桥。 -
And to be fair it's not like this is the first game that's needed some modification to be playable.
其实这并不是第一个需要修改才能玩的游戏。 -
Like the housecleaning game, you know that one used to actually loop the cleaning chores and you just cleaned a house forever,
比如那个打扫房间的游戏,它原本就是不断地打扫房间。 -
I had to cut it off so that you could exit the house and the game would actually end.
我只能打断它,让游戏能够结束。 -
But that game had an idea that it was actually trying to communicate,
但那个游戏有它想要表达的想法。 -
what's the deeper idea behind the invisible maze?
一个隐形迷宫能表达什么想法呢? -
The only way past this challenge is to randomly guess the 6 digit code.
通过这里的唯一方法就是,试出这个 6 位密码。 -
Like the invisible maze, it's frustrating to me because it's the opposite of everything else Coda has made,
这里就跟刚才的隐形迷宫一样,让我很沮丧。因为它和 Coda 以往的作品完全相反。 -
it doesn't encourage thought or engagement, it doesn't ask anything of me except a lot of my time.
它不鼓励任何思考和交流,它需要的只是我大量的时间。 -
If I could have reached him during this time then maybe I could have asked him,
如果我当时能联系上他,或许我就能问他为什么要这么做。 -
but I couldn't, I still don't really understand why this is here.
但我联系不上,我还是不明白为什么。 -
I'll put the code on the ground here for you so that we can move on.
我会把密码放在地上,这样就能继续前进了。 -
The switch to open this door is actually on the other side of the door, meaning that it's literally impossible to solve from this side.
开启这道门的开关实际上在门的另一侧,所以这里是不可能通过的。 -
So even if you somehow brute forced your way through the first two challenges and got to this point,
也就是说,即使你暴力破解了前面的两个挑战,到达了这里, -
there's actually just no way to progress!
你也不可能再前进了! -
And it's scary for me, the idea of Coda cutting himself off entirely,
这让我很害怕,因为这意味着 Coda 完全切断了自己和外界的联系。 -
just saying “that's it, that's the end of the conversation,” not giving me any way to fix the problem.
就像在说:“行了,话题结束。”,而没有给我任何解决问题的机会。 -
I feel like a failure I guess, when I can't...fix the problem.
我真的感觉很挫败,因为我意识到自己没有办法解决问题。 -
But I can open this door for you, so let me do that.
不过我能为你打开这扇门,所以就这样吧。 -
Was I failure for not understanding this game?
我是一个理解不了游戏的失败者吗? -
I mean, I don't know why I would be, it's not like everything needs to have a solution, but I feel it somehow.
就是,我不知道为什么,但是,确实,不是每个问题都有答案,但我还是这么觉得。 -
I feel like I failed, and I don't understand why.
觉得自己失败了,而且我不知道为什么失败。 -
I remember, it's June of 2011, I'm playing this for the very first time,
我还记得,当时是 2011 年的 6 月,我第一次玩这个游戏。 -
and as I'm playing I'm thinking to myself:
我一边玩,一边在想: -
I don't know this person.
我不认识这个人。 -
I have no idea who this person is.
我不知道这个人是谁。 -
It wasn't the guy I knew, it wasn't my friend.
这不是我知道的那个人,不是我的那位朋友。 -
I had come to so many conclusions from looking at all of his work up until this point, and then suddenly none of them...
我已经从他的作品中得出了那么多结论,结果它们突然就不再…… -
I had been trying to though, that was the thing.
问题是,我明明一直在尝试。 -
For years I was trying to get to know him, to understand who he actually was and what he stood for.
这几年来我一直在尝试了解他,去了解他是怎样的一个人,他的理念是怎样的。 -
I asked him so many times to please just tell what his games mean to him.
我问过他很多次,希望他能告诉我那些游戏对他的意义。 -
I asked him please to just tell me what the 3 dots mean.
希望他能告诉我那三个点是什么意思。 -
And he wouldn't.
然而他没有告诉我。 -
I just felt so strongly that if I could have connected with him,
我就是觉得如果我能和他进行交流, -
that if I could have somehow made his work my own, that I would finally be once-and-for-all happy.
如果我能把他的作品变成我的东西,我才能够彻底感受到快乐。 -
I needed to see myself in someone else.
我需要从别人身上看到自己。 -
I needed to be someone other than me.
我需要成为另一个人。 -
But he stopped, and left, and it felt somehow like I had failed.
但他停了下来,他离开了。我就感觉我哪里失败了。 -
Where did I screw up?
为什么会这样? -
I'm the reason that you stopped making games, aren't I?
我才是你不再做游戏的原因,对吗? -
It's because of what I did.
一切都是我的所作所为。 -
I poisoned it for you.
我玷污了你的作品。 -
I don't think I ever told you this, but when I took your work and I was showing it to people, it actually felt...
我可能没有说过,就是……当我拿起你的作品,把他给别人看的时候,那种感觉…… -
It felt as though I were responsible for something important and valuable.
就像是我捧起了一件重要的、有价值的东西。 -
And the people who played them, they treated me like I was important!
那些玩了游戏的人,也会觉得……我很重要! -
They really listened and cared about what I had to say.
他们真的愿意去听,去认真对待我所说的话。 -
Even though I was showing your work, it was...
尽管我拿出的其实是你的作品,但是…… -
I felt good about myself. Finally.
我就是觉得自己很棒。 -
For a moment, while I had that, I liked myself.
就在那一刻,我终于能够,去欣赏自己。 -
And then you stopped, and I didn't have anything left to show people.
但你停了下来,我就没有什么能给别人看的了。 -
And I just had to be with myself. And as soon as that happened there was no feeling at all.
我只能和那个过去的自己共处。从那以后,我再也没有欣赏自己的感觉了。 -
Nothing. Less than nothing.
我的内心只剩下一片死寂,彻底的死寂。 -
What does that mean?
这……到底代表什么呢? -
I'm afraid that I did something really stupid because I don't like myself.
我可能做了一件很蠢的事情,因为我讨厌自己。 -
That's why I'm releasing this collection of your work,
所以,我只好公开了你的作品。 -
is because I haven't been able to find any other way to reach you. I've tried everything.
因为我实在没有办法联系上你了,我想尽办法了。 -
And...so a part of me has hope, that if I put this compilation out into the world,
于是……我就心想,要是我公开了你的作品, -
and if I put my name on it, that maybe enough people will play it so that it will find its way to you,
再给它署上我的名字,可能就会有很多人玩到它,然后让我联系上你。 -
so that I can tell you that...I'm sorry.
我才能对你说一声……对不起。 -
I know I screwed up.
我知道我搞砸了。 -
If I apologize to you truly and deeply, will you start making games again?
我向你道歉,向你真心实意地道歉,你还会继续做游戏吗? -
Please, I need to feel OK with myself again, and I always felt OK as long as I had your work to see myself in.
求求你,我真的需要再次欣赏自己。只要有你的作品,我就能欣赏自己。 -
I mean, is something wrong with me?
我……我是不是哪里有毛病? -
Because I know that I did an awful thing, and I'm doing it again right now, I'm showing people your work,
因为我知道自己做了恶心的事情,结果我现在又在做,我还在把你的作品给别人。 -
but I can't stop myself from doing it, that's how badly I need to... feel something again, like I'm an addict.
但是,我停不下来。就像上瘾了一样,必须要感受到那个我欣赏的自己。 -
There has to be something wrong with me!
我肯定是哪里有毛病! -
Can I apologize? What if I tell you I was wrong, would that work, would that fix it?
我还能道歉吗?如果我向你承认错误,还能挽回吗? -
I- I don't know! I don't don't think it will, but there's nothing else that I can do!
我不知道啊!我也觉得不行,但我还能怎么样呢? -
Just tell me what you want! I'm.. I'm sorry. I'm sorry!
你要的到底是什么?真的对不起,对不起! -
Please start making games again, please help me, please give me some of whatever it is that makes you complete,
求求你,再回来做游戏,求求你帮帮我,求求你给我一些能让我成为你的东西。 -
I want whatever that wholeness is that you summoned out of nothing and put into your work, you were complete in some way that I never was.
我真的想要那些你凭空创造出的作品,你在这方面是我永远也达不到的高度。
(其实事后觉得,后半句改为“这方面我永远也赶不上你”会更好一些。)
-
I want - I want to know how to be a good person, I want to know how not to hate myself. Please!
我真的想知道怎样成为更好的自己,怎样才能不再讨厌自己,求求你! -
I'm fading. And all I want is to know that I'm going to be okay.
我越来越讨厌自己了,只想看到那个让我欣赏的自己!
17-尾声(20句)
-
More. More more more.
再来一些,再来一些。 -
More love, more praise, more people telling me that I'm good, always more more more.
再来一些爱,再来一些赞扬,再来一些人说我很棒。总是期待着再来一些。 -
It's like a disease.
就像是病了一样。 -
Solution, solution, solution.
怎么办,怎么办。 -
I guess if someone had told me ahead of time that he just really enjoyed making prison games,
我在想,如果有人能告诉我,他只是喜欢做监狱游戏。 -
maybe I wouldn't have thought he was so desperate?
或许我就不会以为他陷入了绝望。 -
I wouldn't have told so many people that he was depressed.
我就不会给那么多人说他抑郁了。 -
Maybe he just likes making prisons.
他可能就是单纯喜欢做监狱游戏。 -
Even now the disease is telling me to stop, don't show people what a shitty person you are.
直到现在,这种病一般的想法还在让我停下,不要让别人知道你是个多糟糕的人。 -
They'll hate you.
他们会讨厌你。 -
If I knew that my life depended on finding something to be driven by other than validation...what would that even be?
如果我意识到,决定我人生的,是发现那些他人的认可以外的东西……那样的人生会是怎样的呢? -
Heh, it's strange, but the thought of not being driven by external validation is unthinkable,
哈……这太奇怪了。不追随外部认可的人生,是没法想象的。 -
Like I actually cannot conceive of what that would be like!
我没法想象这到底是什么! -
What now?
现在怎么办呢? -
I think I need to go.
可能……我该走了。 -
And...I'm sorry, because I know that I said I would be here and I would walk you through this, but,
我很抱歉,我说过我会一直在这里,跟着你走完的。 -
I'm starting to feel like I have a lot of work to do.
但我觉得,我还有太多的事情要做。 -
I have a lot that I need to make up for. And so I'm...
我有太多要弥补的东西,所以…… -
...just going to...
我就…… -
Okay.
嗯。